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Untitled Document
Terrain (OpenGL/Direct3D)
Technology Features
- import from raw heightmap (also large map 2M,8M... faces)
- heightmaps loading from file, zip file, memory file, memory zip file
- quadtree support
- level of detail (L.O.D.) terrain support (geomorphing via GPU)
- multitexture splatting
- color interpolation
- precomputed shading and shadows (multiple lights)
- automatic frustum culling
- system query (height, normal, intersect, ...)
works in progress ...
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