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AGE3D Engine SDK
GUI 3D
Terrain
UI Editor
VoyAGEr Editor
 

 

 

 

 

     
 
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Technology Features

  • Object-Oriented Design: easy to use C++ API
  • Technology System:
    • platform Windows
    • win32 windows
    • automatic management of system events
    • thread
    • delegate
    • linker
    • field
    • engine
    • sharedPointer
  • Double rendering: OpenGL & Direct3D
  • Optimized shared resources management:
    • textures
    • meshs
    • shaders
    • font
  • Template math class:
    • mathematical routines
    • point2
    • point3
    • point4
    • quaternion
    • matrix3
    • matrix4
    • segment3
    • ray3
    • line3
    • plane
    • structures for space indexing
    • bounding volume:
      • axis aligned box3
      • oriented box3
      • sphere3
    • distance routines
    • intersection routines
  • Orthographic camera and perspective camera support
  • Multiple camera manipulator:
    • trackball
    • first person
    • free cam
    • generates video and snapshoot of the context of rendering
  • Hardware antialiasing
  • Vertex processing
    • software
    • hardware
  • Geometry
    • vertex declaration
    • vertex buffer
    • index buffer
  • Mesh
    • level of detail (L.O.D.) mesh
    • triangle stripper
    • geometry loading from file, zip file, memory file, memory zip file
  • Terrain
    • import from raw heightmap
    • heightmaps loading from file, zip file, memory file, memory zip file
    • quadtree support
    • level of detail (L.O.D.) terrain support (geomorphing via GPU)
    • multitexture splatting
    • color interpolation
    • precomputed shading and shadows (multiple lights)
    • automatic frustum culling
  • Full shader support for the latest GPUs via Cg 1.5
    • predefined semantic shader uniforms:
      • cam position
      • lighting
      • material
      • ...
    • shaders loading from file, zip file, memory file, memory zip file
  • Texture
    • Multiple texture format support:
      • BMP
      • JPG
      • GIF
      • TGA
      • TIF
      • PNG
    • basic manipulation/editing
    • render filtering:
      • nothing
      • linear
      • trilinear
    • priority support
    • textures loading from file, zip file, memory file, memory zip file
  • Scenegraph
    • tree structure
    • rendering node
      • alpha
      • cull
      • lighting
      • lights
      • material
      • scissor
      • shader
      • texture
      • viewport
      • wireframe
      • zbuffer
    • geometry node
    • transform node
    • general node
    • automatic frustum culling
    • automatic update of
      • matrix transform
      • bounding volume (axis aligned box3, oriented box3, sphere3)
      • structures for space indexing
  • Customizable GUI
    • button
    • panel
    • label
    • checkbox
    • radiobutton
    • combobox
    • menu (horizontal / vertical)
    • slider (horizontal / vertical)
    • textedit
    • progressbar (horizontal / vertical)
    • widgetgroup (horizontal / vertical)
    • richtextbox
    • videobox
    • treeview
    • picturebox
    • customizable widget
    • window
    • toolbox
    • separator

VoyAGEr editor - Technology Features

  • standard modeling tools
    • extrude region tools
      • extrude the face / faces
      • extrude vertex / vertices
      • the extrude region tool does not duplicate the edges between adiacent selected faces
    • move / scale / rotate
      • modify the shape of selected faces, vertices, edges and objects
    • mirror
      • mirror a mesh with respect to a selected area
    • smooth
      • apply laplacian filter over selected faces
    • smart selection
      • rectangular
      • free hand
      • wings3d style
    • merge
      • merge selected faces / vertex / edges
    • duplicate
      • duplicate the current selected entity
  • texturing tools
    • 3D uv mapping
  • sculpt tool
    • hyerarchical mesh modeling
    • smooth operator
    • masking operator
    • mirror operator
  • it works on n-gon polygonal meshes and subdivision surfaces
 
     

 

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