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Untitled Document
Technology Features
- Object-Oriented Design: easy to use C++ API
- Technology System:
- platform Windows
- win32 windows
- automatic management of system events
- thread
- delegate
- linker
- field
- engine
- sharedPointer
- Double rendering: OpenGL & Direct3D
- Optimized shared resources management:
- textures
- meshs
- shaders
- font
- Template math class:
- mathematical routines
- point2
- point3
- point4
- quaternion
- matrix3
- matrix4
- segment3
- ray3
- line3
- plane
- structures for space indexing
- bounding volume:
- axis aligned box3
- oriented box3
- sphere3
- distance routines
- intersection routines
- Orthographic camera and perspective camera support
- Multiple camera manipulator:
- trackball
- first person
- free cam
- generates video and snapshoot of the context of rendering
- Hardware antialiasing
- Vertex processing
- Geometry
- vertex declaration
- vertex buffer
- index buffer
- Mesh
- level of detail (L.O.D.) mesh
- triangle stripper
- geometry loading from file, zip file, memory file, memory zip file
- Terrain
- import from raw heightmap
- heightmaps loading from file, zip file, memory file, memory zip file
- quadtree support
- level of detail (L.O.D.) terrain support (geomorphing via GPU)
- multitexture splatting
- color interpolation
- precomputed shading and shadows (multiple lights)
- automatic frustum culling
- Full shader support for the latest GPUs via Cg 1.5
- predefined semantic shader uniforms:
- cam position
- lighting
- material
- ...
- shaders loading from file, zip file, memory file, memory zip file
- Texture
- Multiple texture format support:
- basic manipulation/editing
- render filtering:
- priority support
- textures loading from file, zip file, memory file, memory zip file
- Scenegraph
- tree structure
- rendering node
- alpha
- cull
- lighting
- lights
- material
- scissor
- shader
- texture
- viewport
- wireframe
- zbuffer
- geometry node
- transform node
- general node
- automatic frustum culling
- automatic update of
- matrix transform
- bounding volume (axis aligned box3, oriented box3, sphere3)
- structures for space indexing
- Customizable GUI
- button
- panel
- label
- checkbox
- radiobutton
- combobox
- menu (horizontal / vertical)
- slider (horizontal / vertical)
- textedit
- progressbar (horizontal / vertical)
- widgetgroup (horizontal / vertical)
- richtextbox
- videobox
- treeview
- picturebox
- customizable widget
- window
- toolbox
- separator
VoyAGEr editor - Technology Features
- standard modeling tools
- extrude region tools
- extrude the face / faces
- extrude vertex / vertices
- the extrude region tool does not duplicate the edges between adiacent selected faces
- move / scale / rotate
- modify the shape of selected faces, vertices, edges and objects
- mirror
- mirror a mesh with respect to a selected area
- smooth
- apply laplacian filter over selected faces
- smart selection
- rectangular
- free hand
- wings3d style
- merge
- merge selected faces / vertex / edges
- duplicate
- duplicate the current selected entity
- texturing tools
- sculpt tool
- hyerarchical mesh modeling
- smooth operator
- masking operator
- mirror operator
- it works on n-gon polygonal meshes and subdivision surfaces
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