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AGE3D Engine SDK
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AGE3D is a 3D engine.

Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.

Object-Oriented Design: easy to use C++ API

works in progress ...

 

 
     

 

 

     
 
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News

05/09/2008 Maestro 3D Dental desktop scanner now available

Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are build using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games. www.maestro3d.com

26/09/2007

First beta version of the uiEditor… download it!

23/07/2007

AGE GUI3D Video Demo - OpenGL News Permalink.

20/07/2007

Age3D is pleased to show a video introducing some of the new functionalities provided by Age3D interface graphic system. ...see the video.

26/03/2007

Age team communicates working version of VoyAGEr editor is scheduled for the next weeks...

25/03/2007

AGE UI Editor - OpenGL News Permalink.

24/03/2007

First alpha version of the uiEditor… download it!

08/03/2007

Age team communicates the first release of the uiEditor… (alpha version), coming soon.

14/11/2006

A limited operating version of voyAGEr Sculptor, our powerful 3d sculpting suite, is now available at Tecnotown in Rome, Italy.
Tecnotown is a game room, settled up to show new tecnologies to teenagers, since 11/14/2006.
Sculptor can be found at Sculptorobot’s stand, where a 45 minutes long snapshot, on 3D scanning tecnology, shows how to deform, paint and create caricatural versions of input meshes, through a very few, plain operations. Sculpor’s version at Tecnotown, has been tailored on Tecnotown requests.

Tecnotown site at www.technotown.it

A downloadable version of sculptor will be available soon on this site.

Enjoy with AGE3D.

 

 
     

 

 

     
 
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AGE3D Engine SDK

Based on OpenGL/Direct3D. it supports the automatic management of the rendering resources by means of the concept of ResourceManager, Client/Server Resource. In this way the user does not have to add (cache) and remove (discard) the resources from video memory card. the resources that are automatically managed are: Mesh, Texture, Shader and Text Font.

The engine supports the scengraph management. It's an easy way to add many nodes (renderstate, resourceInstance, ..., user's node) to the scengraph. this method is useful in order to construct complex scenes in a simple and fast way.

Another important feature is the ability to share many resources by means of the resource instancing. An instance is a shared resource with a state.

Age supports the terrain management with level of detail (L.O.D.) and geomorphing via GPU, with possibility to query the engine for knowing height, normal, ..., collision with the terrain.

Age3D supports also an easy and fast way for designing and building graphical user interfaces (GUIs) from AGE components. An important feature is the ability to integrate the GUI into your render scene and the render scene into your GUI, (example: graphical windows). The GUI is built with the AGE SDK's api.

For more informations see technology features.

 

 
     

 

 

     
 

 

AGE UI Editor

UI Editor is AGE's tool for designing and building graphical user interfaces (GUIs) from AGE components. It allows you to design and build widgets and windows using on-screen forms using the same widgets that will be used in your application. Components created with UI Editor can be previewed so that you can ensure that they will look and feel exactly as you intended. more...

 

 
     

 

 

     
 

 

VoyAGEr Editor

VoyAGEr editor is a suite of programs that allows the creation of 3D models in a easy, fast and amusing way.
You can use VoyAGEr to create, detail and animate your 3D models by means of few mouse clicks.

VoyAGEr editor is optimized for the management and the rendering of mesh with several million polygons at realtime rates.

A first working version of VoyAGEr editor is scheduled for the next weeks...

 

 
     

 

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